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* Zoom out button functionality.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Button } from \"./Button\";\r\nimport { Sprite } from \"../Sprite\";\r\nimport { registry } from \"../Registry\";\r\nimport { InterfaceColorSet } from \"../../core/utils/InterfaceColorSet\";\r\nimport * as $path from \"../rendering/Path\";\r\nimport * as $type from \"../../core/utils/Type\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Creates a zoom out button.\r\n *\r\n * @see {@link IZoomOutButtonEvents} for a list of available events\r\n * @see {@link IZoomOutButtonAdapters} for a list of available Adapters\r\n */\r\nvar ZoomOutButton = /** @class */ (function (_super) {\r\n tslib_1.__extends(ZoomOutButton, _super);\r\n /**\r\n * Constructor\r\n */\r\n function ZoomOutButton() {\r\n var _this = \r\n // Init\r\n _super.call(this) || this;\r\n _this.className = \"ZoomOutButton\";\r\n _this.padding(9, 9, 9, 9);\r\n //this.dx = - 5;\r\n //this.dy = 5;\r\n _this.showSystemTooltip = true;\r\n var interfaceColors = new InterfaceColorSet();\r\n var background = _this.background;\r\n background.cornerRadius(20, 20, 20, 20);\r\n background.fill = interfaceColors.getFor(\"primaryButton\");\r\n background.stroke = interfaceColors.getFor(\"primaryButtonStroke\");\r\n background.strokeOpacity = 0;\r\n background.states.getKey(\"hover\").properties.fill = interfaceColors.getFor(\"primaryButtonHover\");\r\n background.states.getKey(\"down\").properties.fill = interfaceColors.getFor(\"primaryButtonActive\");\r\n // Create an icon\r\n var icon = new Sprite();\r\n icon.element = _this.paper.add(\"path\");\r\n var path = $path.moveTo({ x: 0, y: 0 });\r\n path += $path.lineTo({ x: 11, y: 0 });\r\n icon.path = path;\r\n icon.pixelPerfect = true;\r\n icon.padding(8, 3, 8, 3);\r\n icon.stroke = interfaceColors.getFor(\"primaryButtonText\");\r\n _this.icon = icon;\r\n // Apply theme\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n /**\r\n * Sets defaults that instantiate some objects that rely on parent, so they\r\n * cannot be set in constructor.\r\n */\r\n ZoomOutButton.prototype.applyInternalDefaults = function () {\r\n _super.prototype.applyInternalDefaults.call(this);\r\n if (!$type.hasValue(this.readerTitle)) {\r\n this.readerTitle = this.language.translate(\"Zoom Out\");\r\n }\r\n };\r\n return ZoomOutButton;\r\n}(Button));\r\nexport { ZoomOutButton };\r\n/**\r\n * Register class in system, so that it can be instantiated using its name from\r\n * anywhere.\r\n *\r\n * @ignore\r\n */\r\nregistry.registeredClasses[\"ZoomOutButton\"] = ZoomOutButton;\r\n//# sourceMappingURL=ZoomOutButton.js.map","/**\r\n * Functionality for drawing triangles.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Sprite } from \"../Sprite\";\r\nimport { registry } from \"../Registry\";\r\nimport * as $path from \"../rendering/Path\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Used to draw a triangle.\r\n *\r\n * @see {@link ITriangleEvents} for a list of available events\r\n * @see {@link ITriangleAdapters} for a list of available Adapters\r\n */\r\nvar Triangle = /** @class */ (function (_super) {\r\n tslib_1.__extends(Triangle, _super);\r\n /**\r\n * Constructor\r\n */\r\n function Triangle() {\r\n var _this = _super.call(this) || this;\r\n _this.className = \"Triangle\";\r\n _this.element = _this.paper.add(\"path\");\r\n _this.direction = \"top\";\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n /**\r\n * Draws the element.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n Triangle.prototype.draw = function () {\r\n _super.prototype.draw.call(this);\r\n var w = this.pixelWidth;\r\n var h = this.pixelHeight;\r\n var path;\r\n switch (this.direction) {\r\n case \"right\":\r\n path = $path.moveTo({ x: 0, y: 0 })\r\n + $path.lineTo({ x: w, y: h / 2 })\r\n + $path.lineTo({ x: 0, y: h })\r\n + $path.closePath();\r\n break;\r\n case \"left\":\r\n path = $path.moveTo({ x: w, y: 0 })\r\n + $path.lineTo({ x: 0, y: h / 2 })\r\n + $path.lineTo({ x: w, y: h })\r\n + $path.closePath();\r\n break;\r\n case \"bottom\":\r\n path = $path.moveTo({ x: 0, y: 0 })\r\n + $path.lineTo({ x: w, y: 0 })\r\n + $path.lineTo({ x: w / 2, y: h })\r\n + $path.closePath();\r\n break;\r\n case \"top\":\r\n path = $path.moveTo({ x: w / 2, y: 0 })\r\n + $path.lineTo({ x: w, y: h })\r\n + $path.lineTo({ x: 0, y: h })\r\n + $path.closePath();\r\n break;\r\n }\r\n this.path = path;\r\n };\r\n Object.defineProperty(Triangle.prototype, \"direction\", {\r\n /**\r\n * Returns direction of a triangle\r\n *\r\n * @return value\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"direction\");\r\n },\r\n /**\r\n * Sets direction of a triangle\r\n *\r\n * @param value\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"direction\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n return Triangle;\r\n}(Sprite));\r\nexport { Triangle };\r\n/**\r\n * Register class in system, so that it can be instantiated using its name from\r\n * anywhere.\r\n *\r\n * @ignore\r\n */\r\nregistry.registeredClasses[\"Triangle\"] = Triangle;\r\n//# sourceMappingURL=Triangle.js.map","/**\r\n * Functionality for drawing a trapezoid.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Sprite } from \"../Sprite\";\r\nimport { percent } from \"../../core/utils/Percent\";\r\nimport { registry } from \"../Registry\";\r\nimport * as $utils from \"../utils/Utils\";\r\nimport * as $type from \"../utils/Type\";\r\nimport * as $path from \"../rendering/Path\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Used to draw a Trapezoid.\r\n *\r\n * @see {@link ITrapezoidEvents} for a list of available events\r\n * @see {@link ITrapezoidAdapters} for a list of available Adapters\r\n */\r\nvar Trapezoid = /** @class */ (function (_super) {\r\n tslib_1.__extends(Trapezoid, _super);\r\n /**\r\n * Constructor\r\n */\r\n function Trapezoid() {\r\n var _this = _super.call(this) || this;\r\n _this.className = \"Trapezoid\";\r\n _this.element = _this.paper.add(\"path\");\r\n _this.topSide = percent(100);\r\n _this.bottomSide = percent(100);\r\n _this.leftSide = percent(100);\r\n _this.rightSide = percent(100);\r\n _this.isMeasured = false; // todo: add measureElement\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n /**\r\n * Draws the element.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n Trapezoid.prototype.draw = function () {\r\n _super.prototype.draw.call(this);\r\n var w = this.pixelWidth;\r\n var h = this.pixelHeight;\r\n var ts = $utils.relativeToValue(this.topSide, w);\r\n var bs = $utils.relativeToValue(this.bottomSide, w);\r\n var ls = $utils.relativeToValue(this.leftSide, h);\r\n var rs = $utils.relativeToValue(this.rightSide, h);\r\n // 1----2\r\n // | |\r\n // 4----3\r\n var x0 = (w - ts) / 2;\r\n var y0 = (h - ls) / 2;\r\n var x1 = w - (w - ts) / 2;\r\n var y1 = (h - rs) / 2;\r\n var x2 = w - (w - bs) / 2;\r\n var y2 = h - (h - rs) / 2;\r\n var x3 = (w - bs) / 2;\r\n var y3 = h - (h - ls) / 2;\r\n var mt = \"\";\r\n var mr = \"\";\r\n var mb = \"\";\r\n var ml = \"\";\r\n if ($type.hasValue(this.horizontalNeck)) {\r\n var hn = this.horizontalNeck.value;\r\n mt = $path.lineTo({ x: w * hn, y: Math.max(y0, y1) });\r\n mb = $path.lineTo({ x: w * hn, y: Math.min(y2, y3) });\r\n }\r\n if ($type.hasValue(this.verticalNeck)) {\r\n var vn = this.verticalNeck.value;\r\n mr = $path.lineTo({ x: Math.min(x1, x2), y: h * vn });\r\n ml = $path.lineTo({ x: Math.max(x0, x3), y: h * vn });\r\n }\r\n var path = $path.moveTo({ x: x0, y: y0 })\r\n + mt\r\n + $path.lineTo({ x: x1, y: y1 })\r\n + mr\r\n + $path.lineTo({ x: x2, y: y2 })\r\n + mb\r\n + $path.lineTo({ x: x3, y: y3 })\r\n + ml;\r\n this.path = path;\r\n };\r\n Object.defineProperty(Trapezoid.prototype, \"topSide\", {\r\n /**\r\n * @return Width\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"topSide\");\r\n },\r\n /**\r\n * Wdith of the top side. Absolute (px) or relative ([[Percent]]).\r\n *\r\n * @default Percent(100)\r\n * @param value Width\r\n */\r\n set: function (value) {\r\n this.setPercentProperty(\"topSide\", value, true, false, 10, false);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Trapezoid.prototype, \"bottomSide\", {\r\n /**\r\n * @return Width\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"bottomSide\");\r\n },\r\n /**\r\n * Wdith of the bottom side. Absolute (px) or relative ([[Percent]]).\r\n *\r\n * @default Percent(100)\r\n * @param value Width\r\n */\r\n set: function (value) {\r\n this.setPercentProperty(\"bottomSide\", value, true, false, 10, false);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Trapezoid.prototype, \"leftSide\", {\r\n /**\r\n * @return Height\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"leftSide\");\r\n },\r\n /**\r\n * Height of the left side. Absolute (px) or relative ([[Percent]]).\r\n *\r\n * @default Percent(100)\r\n * @param value Height\r\n */\r\n set: function (value) {\r\n this.setPercentProperty(\"leftSide\", value, true, false, 10, false);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Trapezoid.prototype, \"rightSide\", {\r\n /**\r\n * @return Height\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"rightSide\");\r\n },\r\n /**\r\n * Height of the right side. Absolute (px) or relative ([[Percent]]).\r\n *\r\n * @default Percent(100)\r\n * @param value Height\r\n */\r\n set: function (value) {\r\n this.setPercentProperty(\"rightSide\", value, true, false, 10, false);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Trapezoid.prototype, \"horizontalNeck\", {\r\n /**\r\n * @return Horizontal neck position\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"horizontalNeck\");\r\n },\r\n /**\r\n * A relative vertical position of the \"neck\". If the top and bottom sides\r\n * are of different width, and `horizontalNeck` is set, a choke point\r\n * will be created at that position, creating a funnel shape.\r\n *\r\n * @param value Horizontal neck position\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"horizontalNeck\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Trapezoid.prototype, \"verticalNeck\", {\r\n /**\r\n * @return Vertical neck position\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"verticalNeck\");\r\n },\r\n /**\r\n * A relative horizontal position of the \"neck\". If the left and right sides\r\n * are of different height, and `verticalNeck` is set, a choke point\r\n * will be created at that position, creating a funnel shape.\r\n *\r\n * @param value Vertical neck position\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"verticalNeck\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n return Trapezoid;\r\n}(Sprite));\r\nexport { Trapezoid };\r\n/**\r\n * Register class in system, so that it can be instantiated using its name from\r\n * anywhere.\r\n *\r\n * @ignore\r\n */\r\nregistry.registeredClasses[\"Trapezoid\"] = Trapezoid;\r\n//# sourceMappingURL=Trapezoid.js.map","/**\r\n * Functionality for drawing waved circles.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Circle } from \"./Circle\";\r\nimport { registry } from \"../Registry\";\r\nimport * as $path from \"../rendering/Path\";\r\nimport * as $math from \"../utils/Math\";\r\nimport * as $utils from \"../utils/Utils\";\r\nimport * as $smoothing from \"../../core/rendering/Smoothing\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Draws a waved circle.\r\n *\r\n * @see {@link IWavedCircleEvents} for a list of available events\r\n * @see {@link IWavedCircleAdapters} for a list of available Adapters\r\n */\r\nvar WavedCircle = /** @class */ (function (_super) {\r\n tslib_1.__extends(WavedCircle, _super);\r\n /**\r\n * Constructor\r\n */\r\n function WavedCircle() {\r\n var _this = _super.call(this) || this;\r\n _this.className = \"WavedCircle\";\r\n _this.element = _this.paper.add(\"path\");\r\n _this.waveLength = 16;\r\n _this.waveHeight = 4;\r\n _this.fill = undefined;\r\n _this.fillOpacity = 0;\r\n _this.tension = 0.8;\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n /**\r\n * Draws the waved line.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n WavedCircle.prototype.draw = function () {\r\n var path = \"\";\r\n var radius = this.pixelRadius;\r\n if (radius > 0) {\r\n var points = this.getPoints(radius);\r\n path = $path.moveTo(points[0]) + new $smoothing.Tension(this.tension, this.tension).smooth(points);\r\n }\r\n var innerRadius = this.pixelInnerRadius;\r\n if (innerRadius > 0) {\r\n var points = this.getPoints(innerRadius);\r\n points.reverse();\r\n path += $path.moveTo(points[0]) + new $smoothing.Tension(this.tension, this.tension).smooth(points);\r\n }\r\n this.path = path;\r\n };\r\n /**\r\n * Returns points that circle consists of.\r\n *\r\n * @param radius Radius (px)\r\n * @return Points\r\n */\r\n WavedCircle.prototype.getPoints = function (radius) {\r\n var circleLength = radius * Math.PI * 2;\r\n var halfWaveHeight = this.waveHeight / 2;\r\n var waveLength = circleLength / Math.round(circleLength / this.waveLength);\r\n var halfWaveLength = waveLength / 2;\r\n var points = [];\r\n var count = circleLength / waveLength;\r\n for (var i = 0; i <= count; i++) {\r\n var angle1 = (i * waveLength) / circleLength * 360;\r\n var angle2 = (i * waveLength + halfWaveLength) / circleLength * 360;\r\n points.push({ x: (radius - halfWaveHeight) * $math.cos(angle1), y: (radius - halfWaveHeight) * $math.sin(angle1) });\r\n points.push({ x: (radius + halfWaveHeight) * $math.cos(angle2), y: (radius + halfWaveHeight) * $math.sin(angle2) });\r\n }\r\n points.pop();\r\n return points;\r\n };\r\n Object.defineProperty(WavedCircle.prototype, \"innerRadius\", {\r\n /**\r\n * @return Inner radius\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"innerRadius\");\r\n },\r\n /**\r\n * Inner radius of the circle in pixels (absolute) or [[Percent]] (relative).\r\n *\r\n * @param value Inner radius\r\n */\r\n set: function (value) {\r\n this.setPercentProperty(\"innerRadius\", value, true, false, 10, false);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedCircle.prototype, \"pixelInnerRadius\", {\r\n /**\r\n * Calculated inner radius of the circle in pixels.\r\n *\r\n * @readonly\r\n * @return Inner radius (px)\r\n */\r\n get: function () {\r\n return $utils.relativeToValue(this.innerRadius, $math.min(this.innerWidth / 2, this.innerHeight / 2));\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedCircle.prototype, \"waveLength\", {\r\n /**\r\n * @return Wave length (px)\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"waveLength\");\r\n },\r\n /**\r\n * Wave length in pixels.\r\n *\r\n * @default 16\r\n * @param value Wave length (px)\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"waveLength\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedCircle.prototype, \"waveHeight\", {\r\n /**\r\n * @return Wave height (px)\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"waveHeight\");\r\n },\r\n /**\r\n * Wave height in pixels.\r\n *\r\n * @default 4\r\n * @param value Wave height (px)\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"waveHeight\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedCircle.prototype, \"tension\", {\r\n /**\r\n * @return Tension\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"tension\");\r\n },\r\n /**\r\n * Tension of the wave.\r\n *\r\n * @default 0.8\r\n * @param value Tension\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"tension\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n return WavedCircle;\r\n}(Circle));\r\nexport { WavedCircle };\r\n/**\r\n * Register class in system, so that it can be instantiated using its name from\r\n * anywhere.\r\n *\r\n * @ignore\r\n */\r\nregistry.registeredClasses[\"WavedCircle\"] = WavedCircle;\r\n//# sourceMappingURL=WavedCircle.js.map","/**\r\n * Provides functionality used to creating and showing tooltips (balloons).\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Container } from \"../Container\";\r\nimport { registry } from \"../../core/Registry\";\r\nimport { PointedRectangle } from \"./PointedRectangle\";\r\nimport { Label } from \"../elements/Label\";\r\nimport { Animation } from \"../utils/Animation\";\r\nimport { color } from \"../utils/Color\";\r\nimport { DropShadowFilter } from \"../rendering/filters/DropShadowFilter\";\r\nimport * as $math from \"../utils/Math\";\r\nimport * as $ease from \"../utils/Ease\";\r\nimport * as $utils from \"../utils/Utils\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Tooltip displays text and/or multimedia information in a balloon over chart\r\n * area.\r\n * @see {@link ITooltipEvents} for a list of available events\r\n * @see {@link ITooltipAdapters} for a list of available Adapters\r\n */\r\nvar Tooltip = /** @class */ (function (_super) {\r\n tslib_1.__extends(Tooltip, _super);\r\n /**\r\n * Constructor\r\n */\r\n function Tooltip() {\r\n var _this = \r\n // Init\r\n _super.call(this) || this;\r\n /**\r\n * Holds numeric boundary values. Calculated from the `boundingContainer`.\r\n * @ignore\r\n */\r\n _this._boundingRect = { x: -40000, y: -40000, width: 80000, height: 80000 };\r\n /**\r\n * Coordinates tooltip's pointer (stem) should point to.\r\n */\r\n _this._pointTo = { x: 0, y: 0 };\r\n /**\r\n * If set to `true` the pointer/stem of the Tooltip will not go outside\r\n * Tooltip's width or height depending on pointer's orientation.\r\n *\r\n * @default false\r\n */\r\n _this.fitPointerToBounds = false;\r\n /**\r\n * If `tooltipOrientation` is vertical, it can be drawn below or above point\r\n * We need to know this when solving overlapping.\r\n */\r\n _this._verticalOrientation = \"up\";\r\n _this.className = \"Tooltip\";\r\n _this.isMeasured = false;\r\n _this.getFillFromObject = true;\r\n _this.margin(5, 5, 5, 5);\r\n _this.defaultState.transitionDuration = 1;\r\n _this.hiddenState.transitionDuration = 1;\r\n // Create chrome/background\r\n var background = _this.background;\r\n background.interactionsEnabled = false;\r\n background.fillOpacity = 0.9;\r\n background.strokeWidth = 1;\r\n background.strokeOpacity = 1;\r\n background.stroke = color(\"#ffffff\");\r\n background.cornerRadius = 3;\r\n background.pointerLength = 6;\r\n background.pointerBaseWidth = 10;\r\n var dropShadow = new DropShadowFilter();\r\n dropShadow.dy = 1;\r\n dropShadow.dx = 1;\r\n dropShadow.opacity = 0.5;\r\n background.filters.push(dropShadow);\r\n _this.autoTextColor = true;\r\n // Create text element\r\n var label = _this.createChild(Label);\r\n label.shouldClone = false;\r\n _this.label = label;\r\n label.padding(7, 12, 4, 12);\r\n label.interactionsEnabled = false;\r\n label.horizontalCenter = \"middle\";\r\n label.fill = color(\"#ffffff\");\r\n _this._disposers.push(label);\r\n _this.label.events.on(\"sizechanged\", _this.drawBackground, _this);\r\n _this.label.zIndex = 1; // @todo remove this line when bg sorting is solved\r\n // Set defaults\r\n _this.pointerOrientation = \"vertical\";\r\n _this.animationDuration = 0;\r\n _this.animationEasing = $ease.cubicOut;\r\n _this.setPropertyValue(\"showInViewport\", false);\r\n // Set accessibility options\r\n _this.role = \"tooltip\";\r\n _this.visible = false;\r\n _this.opacity = 0;\r\n _this.x = 0;\r\n _this.y = 0;\r\n _this.events.on(\"visibilitychanged\", _this.handleVisibility, _this);\r\n // Apply theme\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n Tooltip.prototype.handleVisibility = function () {\r\n if (this.visible) {\r\n this.label.invalidate();\r\n }\r\n };\r\n Object.defineProperty(Tooltip.prototype, \"getStrokeFromObject\", {\r\n /**\r\n * Specifies if tooltip background should get stroke color from the sprite it is pointing to.\r\n *\r\n * @return {boolean}\r\n * @default false\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"getStrokeFromObject\");\r\n },\r\n /**\r\n * Specifies if tooltip background should get stroke color from the sprite it is pointing to.\r\n *\r\n * @param value boolean\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"getStrokeFromObject\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"autoTextColor\", {\r\n /**\r\n * @return {boolean}\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"autoTextColor\");\r\n },\r\n /**\r\n * Specifies if text color should be chosen automatically for a better\r\n * readability.\r\n *\r\n * IMPORTANT: this feature is generally ignored, if `getFillFromObject = false`.\r\n *\r\n * If inheriting of `fill` color from object tooltip is displayed for is\r\n * disabled, this feature will not work. If you are explicitly setting a\r\n * color for tooltip background, you may set a color for its label as well\r\n * using `tooltip.label.fill` property.\r\n *\r\n *\r\n * @param value boolean\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"autoTextColor\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"keepTargetHover\", {\r\n /**\r\n * @return Keep target hovered?\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"keepTargetHover\");\r\n },\r\n /**\r\n * If this tooltip is displayed on hover on some other object, keep that\r\n * element hovered if hovering on the tooltip.\r\n *\r\n * @default false\r\n * @since 4.1.13\r\n * @param value Keep target hovered?\r\n */\r\n set: function (value) {\r\n var _this = this;\r\n if (this.setPropertyValue(\"keepTargetHover\", value, true)) {\r\n if (value) {\r\n this.hoverable = true;\r\n this.background.interactionsEnabled = true;\r\n this._disposers.push(this.events.on(\"over\", function (ev) {\r\n if (_this.targetSprite && _this.targetSprite.hoverable) {\r\n _this.targetSprite.isHover = true;\r\n }\r\n }));\r\n this._disposers.push(this.events.on(\"out\", function (ev) {\r\n if (_this.targetSprite && _this.targetSprite.hoverable) {\r\n //this.hideTooltip();\r\n //this.targetSprite.handleOut();\r\n _this.targetSprite.isHover = false;\r\n }\r\n }));\r\n }\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"showInViewport\", {\r\n /**\r\n * @return Force showing tooltip?\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"showInViewport\");\r\n },\r\n /**\r\n * Normally, a tooltip will hide itself if it is pointing to a coordinate\r\n * that is outside viewport.\r\n *\r\n * Setting this setting to `true` will override that and make tooltip\r\n * appear next to the viewport edge closest to the target point.\r\n *\r\n * @default false\r\n * @since 4.5.7\r\n * @param value Force showing tooltip?\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"showInViewport\", value);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"getFillFromObject\", {\r\n /**\r\n * Specifies if tooltip background should get fill color from the sprite it is pointing to.\r\n *\r\n * @return {boolean}\r\n * @default true\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"getFillFromObject\");\r\n },\r\n /**\r\n * @param value boolean\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"getFillFromObject\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * Creates and returns a background element.\r\n *\r\n * @ignore Exclude from docs\r\n * @return Background\r\n */\r\n Tooltip.prototype.createBackground = function () {\r\n return new PointedRectangle();\r\n };\r\n Object.defineProperty(Tooltip.prototype, \"pointerOrientation\", {\r\n /**\r\n * @return Orientation\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"pointerOrientation\");\r\n },\r\n /**\r\n * Pointer orientation: `\"horizontal\"`, `\"vertical\"`, `\"up\"`, `\"down\"`,\r\n * `\"right\"`, or `\"left\"`.\r\n *\r\n * Options`\"horizontal\"` or `\"vertical\"` are location-aware, meaning they\r\n * will change position of the Tooltip based on the target point's position\r\n * in relation to chart center.\r\n *\r\n * Options `\"up\"`, `\"down\"`, `\"right\"`, `\"left\"` are static and will point\r\n * in the specified direction regardless of the position, even if that means\r\n * going out of chart/screen bounds.\r\n *\r\n * IMPORTANT: in some situations, like having multiple tooltips stacked for\r\n * multiple series, the `\"up\"` and `\"down\"` values might be ignored in order\r\n * to make tooltip overlap algorithm work.\r\n *\r\n * @default \"vertical\"\r\n * @param value Orientation\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"pointerOrientation\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"animationDuration\", {\r\n /**\r\n * @return Orientation\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"animationDuration\");\r\n },\r\n /**\r\n * Duration in milliseconds for the animation to take place when the tooltip\r\n * is moving from one place to another.\r\n *\r\n * @default 0\r\n * @param value number\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"animationDuration\", value);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"animationEasing\", {\r\n /**\r\n * @return {Function}\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"animationEasing\");\r\n },\r\n /**\r\n * Tooltip animation (moving from one place to another) easing function.\r\n *\r\n * @default $ease.cubicOut\r\n * @param value (value: number) => number\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"animationEasing\", value);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"html\", {\r\n /**\r\n * @return HTML content\r\n */\r\n get: function () {\r\n return this.label.html;\r\n },\r\n /**\r\n * HTML content for the Tooltip.\r\n *\r\n * Provided value will be used as is, without applying any further\r\n * formatting to it.\r\n *\r\n * @param value HTML content\r\n */\r\n set: function (value) {\r\n if (this.label.html != value) {\r\n this.label.html = value;\r\n this.invalidate();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"text\", {\r\n /**\r\n * @return SVG text\r\n */\r\n get: function () {\r\n return this.label.text;\r\n },\r\n /**\r\n * SVG text content for the Tooltip.\r\n *\r\n * Text can have a number of formatting options supported by\r\n * [[TextFormatter]].\r\n *\r\n * @param value SVG text\r\n */\r\n set: function (value) {\r\n if (this.label.text != value) {\r\n this.label.text = value;\r\n this.invalidate();\r\n }\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * Creates the Tooltip.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n Tooltip.prototype.draw = function () {\r\n _super.prototype.draw.call(this);\r\n var label = this.label;\r\n if (label.invalid) {\r\n label.validate();\r\n }\r\n var x = this._pointTo.x;\r\n var y = this._pointTo.y;\r\n var boundingRect = this._boundingRect;\r\n var textW = label.measuredWidth;\r\n var textH = label.measuredHeight;\r\n var pointerLength = this.background.pointerLength;\r\n var textX;\r\n var textY;\r\n // try to handle if text is wider than br\r\n if (textW > boundingRect.width) {\r\n // TODO maybe this isn't needed ?\r\n $utils.spritePointToDocument({ x: boundingRect.x, y: boundingRect.y }, this.parent);\r\n var p1 = $utils.spritePointToDocument({ x: boundingRect.x + boundingRect.width, y: boundingRect.y + boundingRect.height }, this.parent);\r\n var documentWidth = document.body.offsetWidth;\r\n // TODO maybe this isn't needed ?\r\n $utils.used(document.body.offsetHeight);\r\n if (p1.x > documentWidth / 2) {\r\n boundingRect.x = boundingRect.width - textW;\r\n }\r\n else {\r\n boundingRect.width = boundingRect.x + textW;\r\n }\r\n }\r\n var pointerOrientation = this.pointerOrientation;\r\n // horizontal\r\n if (pointerOrientation == \"horizontal\" || pointerOrientation == \"left\" || pointerOrientation == \"right\") {\r\n textY = -textH / 2;\r\n if (pointerOrientation == \"horizontal\") {\r\n if (x > boundingRect.x + boundingRect.width / 2) {\r\n textX = -textW / 2 - pointerLength;\r\n }\r\n else {\r\n textX = textW / 2 + pointerLength;\r\n }\r\n }\r\n else if (pointerOrientation == \"left\") {\r\n textX = textW / 2 + pointerLength;\r\n }\r\n else {\r\n textX = -textW / 2 - pointerLength;\r\n }\r\n }\r\n // vertical pointer\r\n else {\r\n textX = $math.fitToRange(0, boundingRect.x - x + textW / 2, boundingRect.x - x + boundingRect.width - textW / 2);\r\n if (pointerOrientation == \"vertical\") {\r\n if (y > boundingRect.y + textH + pointerLength) {\r\n textY = -textH - pointerLength;\r\n this._verticalOrientation = \"up\";\r\n }\r\n else {\r\n textY = pointerLength;\r\n this._verticalOrientation = \"down\";\r\n }\r\n }\r\n else if (pointerOrientation == \"down\") {\r\n textY = -textH - pointerLength;\r\n this._verticalOrientation = \"up\";\r\n }\r\n else {\r\n textY = pointerLength;\r\n this._verticalOrientation = \"down\";\r\n }\r\n }\r\n textY = $math.fitToRange(textY, boundingRect.y - y, boundingRect.y + boundingRect.height - textH - y);\r\n label.x = textX;\r\n label.y = textY;\r\n this.drawBackground();\r\n };\r\n /**\r\n * Overrides functionality from the superclass.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n Tooltip.prototype.updateBackground = function () {\r\n this.group.addToBack(this.background.group);\r\n };\r\n /**\r\n * Draws Tooltip background (chrome, background and pointer/stem).\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n Tooltip.prototype.drawBackground = function () {\r\n var label = this.label;\r\n var background = this.background;\r\n var textWidth = label.measuredWidth;\r\n var textHeight = label.measuredHeight;\r\n var boundingRect = this._boundingRect;\r\n var bgWidth = textWidth;\r\n var bgX = label.pixelX - textWidth / 2;\r\n var bgHeight = textHeight;\r\n var bgY = label.pixelY;\r\n var x = this._pointTo.x;\r\n var y = this._pointTo.y;\r\n var boundX1 = boundingRect.x - x;\r\n var boundX2 = boundX1 + boundingRect.width;\r\n var boundY1 = boundingRect.y - y;\r\n var boundY2 = boundY1 + boundingRect.height;\r\n background.x = bgX;\r\n background.y = bgY;\r\n background.width = bgWidth;\r\n background.height = bgHeight;\r\n if (this.fitPointerToBounds) {\r\n background.pointerX = $math.fitToRange(-background.x, boundX1 - background.x, boundX2 - background.x);\r\n background.pointerY = $math.fitToRange(-background.y, boundY1 - background.y, boundY2 - background.y);\r\n }\r\n else {\r\n background.pointerX = -background.x;\r\n background.pointerY = -background.y;\r\n }\r\n background.validate();\r\n };\r\n /**\r\n * Set nes tooltip's anchor point and moves whole tooltip.\r\n *\r\n * @param x X coordinate\r\n * @param y Y coordinate\r\n */\r\n Tooltip.prototype.pointTo = function (point, instantly) {\r\n if (this._pointTo.x != point.x || this._pointTo.y != point.y) {\r\n this._pointTo = point;\r\n this.invalidate();\r\n // this helps to avoid strange animation from nowhere on initial show or when balloon was hidden already\r\n if (!this.visible || instantly) {\r\n this.moveTo(this._pointTo);\r\n if (this._animation) {\r\n this._animation.kill();\r\n }\r\n }\r\n else {\r\n // helps to avoid flicker on top/left corner\r\n if (this.pixelX == 0 && this.pixelY == 0) {\r\n this.moveTo(this._pointTo);\r\n }\r\n else {\r\n if (this._animation) {\r\n this._animation.kill();\r\n }\r\n this._animation = new Animation(this, [{ property: \"x\", to: point.x, from: this.pixelX }, { property: \"y\", to: point.y, from: this.pixelY }], this.animationDuration, this.animationEasing).start();\r\n }\r\n }\r\n }\r\n };\r\n /**\r\n * Sets numeric boundaries Tooltip needs to obey (so it does not go outside\r\n * specific area).\r\n *\r\n * @ignore Exclude from docs\r\n * @param rectangle Boundary rectangle\r\n */\r\n Tooltip.prototype.setBounds = function (rectangle) {\r\n var oldRect = this._boundingRect;\r\n if (oldRect.x != rectangle.x || oldRect.y != rectangle.y || oldRect.width != rectangle.width || oldRect.height != rectangle.height) {\r\n this._boundingRect = rectangle;\r\n this.invalidate();\r\n }\r\n };\r\n Object.defineProperty(Tooltip.prototype, \"boundingContainer\", {\r\n /**\r\n * Sets a [[Container]] instance to be used when calculating numeric\r\n * boundaries for the Tooltip.\r\n *\r\n * @ignore Exclude from docs\r\n * @param container Boundary container\r\n */\r\n set: function (container) {\r\n this._boundingContainer = container;\r\n // TODO remove closures ?\r\n container.events.on(\"sizechanged\", this.updateBounds, this);\r\n container.events.on(\"positionchanged\", this.updateBounds, this);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * Updates numeric boundaries for the Tooltip, based on the\r\n * `boundingCountrainer`.\r\n */\r\n Tooltip.prototype.updateBounds = function () {\r\n var boundingContainer = this._boundingContainer;\r\n // to global\r\n var rect = $utils.spriteRectToSvg({\r\n x: boundingContainer.pixelX,\r\n y: boundingContainer.pixelY,\r\n width: boundingContainer.maxWidth,\r\n height: boundingContainer.maxHeight\r\n }, boundingContainer);\r\n this.setBounds(rect);\r\n };\r\n Object.defineProperty(Tooltip.prototype, \"verticalOrientation\", {\r\n /**\r\n * If tooltipOrientation is vertical, it can be drawn below or above point.\r\n * We need to know this when solving overlapping.\r\n *\r\n * @ignore Exclude from docs\r\n * @return \"up\" | \"down\"\r\n */\r\n get: function () {\r\n return this._verticalOrientation;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(Tooltip.prototype, \"tooltip\", {\r\n /**\r\n * To avoid stackoverflow\r\n * @ignore\r\n */\r\n get: function () {\r\n return undefined;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * Copies properties and other attributes.\r\n *\r\n * @param source Source\r\n */\r\n Tooltip.prototype.copyFrom = function (source) {\r\n _super.prototype.copyFrom.call(this, source);\r\n this.label.copyFrom(source.label);\r\n if (source._boundingRect) {\r\n this._boundingRect = source._boundingRect;\r\n }\r\n };\r\n return Tooltip;\r\n}(Container));\r\nexport { Tooltip };\r\n/**\r\n * Register class in system, so that it can be instantiated using its name from\r\n * anywhere.\r\n *\r\n * @ignore\r\n */\r\nregistry.registeredClasses[\"Tooltip\"] = Tooltip;\r\n//# sourceMappingURL=Tooltip.js.map","/**\r\n * Functionality for drawing rectangles with waved edges.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Rectangle } from \"./Rectangle\";\r\nimport { wavedLine } from \"../rendering/Smoothing\";\r\nimport * as $path from \"../rendering/Path\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Draws a rectangle with waved edges.\r\n *\r\n * @see {@link IWavedRectangleEvents} for a list of available events\r\n * @see {@link IWavedRectangleAdapters} for a list of available Adapters\r\n */\r\nvar WavedRectangle = /** @class */ (function (_super) {\r\n tslib_1.__extends(WavedRectangle, _super);\r\n /**\r\n * Constructor\r\n */\r\n function WavedRectangle() {\r\n var _this = \r\n // Init\r\n _super.call(this) || this;\r\n _this.className = \"WavedRectangle\";\r\n // Add path element\r\n _this.element = _this.paper.add(\"path\");\r\n // Set defaults\r\n _this.waveLength = 16;\r\n _this.waveHeight = 4;\r\n _this.tension = 0.8;\r\n _this.setPropertyValue(\"wavedLeft\", true);\r\n _this.setPropertyValue(\"wavedRight\", true);\r\n _this.setPropertyValue(\"wavedTop\", true);\r\n _this.setPropertyValue(\"wavedBottom\", true);\r\n // Apply theme\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n /**\r\n * Draws the waved rectangle.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n WavedRectangle.prototype.draw = function () {\r\n _super.prototype.draw.call(this);\r\n var w = this.pixelWidth;\r\n var h = this._pixelHeight;\r\n if (w > 0 && h > 0) {\r\n var p1 = { x: 0, y: 0 };\r\n var p2 = { x: w, y: 0 };\r\n var p3 = { x: w, y: h };\r\n var p4 = { x: 0, y: h };\r\n var waveLength = Math.min(w, this.waveLength);\r\n var waveHeight = Math.min(h, this.waveHeight);\r\n var td = \"\";\r\n var rd = \"\";\r\n var bd = \"\";\r\n var ld = \"\";\r\n if (this.wavedTop) {\r\n td = wavedLine(p1, p2, waveLength, waveHeight, this.tension, true);\r\n }\r\n if (this.wavedRight) {\r\n rd = wavedLine(p2, p3, waveLength, waveHeight, this.tension, true);\r\n }\r\n if (this.wavedBottom) {\r\n bd = wavedLine(p3, p4, waveLength, waveHeight, this.tension, true);\r\n }\r\n if (this.wavedLeft) {\r\n ld = wavedLine(p4, p1, waveLength, waveHeight, this.tension, true);\r\n }\r\n this.path = $path.moveTo(p1) + td + $path.lineTo(p2) + rd + $path.lineTo(p3) + bd + $path.lineTo(p4) + ld + \"z\";\r\n }\r\n };\r\n Object.defineProperty(WavedRectangle.prototype, \"waveLength\", {\r\n /**\r\n * @return Wave length (px)\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"waveLength\");\r\n },\r\n /**\r\n * Wave length in pixels.\r\n *\r\n * @default 16\r\n * @param value Wave length (px)\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"waveLength\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedRectangle.prototype, \"waveHeight\", {\r\n /**\r\n * @return Wave height (px)\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"waveHeight\");\r\n },\r\n /**\r\n * Wave height in pixels.\r\n *\r\n * @default 4\r\n * @param value Wave height (px)\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"waveHeight\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n /**\r\n * Sets which side should be waved or not. If particular side is set to\r\n * `false`, a straight line will be drawn on that side.\r\n *\r\n * @param top Top waved?\r\n * @param right Right side waved?\r\n * @param bottom Bottom Waved?\r\n * @param left Left side waved?\r\n */\r\n WavedRectangle.prototype.setWavedSides = function (top, right, bottom, left) {\r\n this.wavedTop = top;\r\n this.wavedRight = right;\r\n this.wavedBottom = bottom;\r\n this.wavedLeft = left;\r\n };\r\n Object.defineProperty(WavedRectangle.prototype, \"tension\", {\r\n /**\r\n * @return Tension\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"tension\");\r\n },\r\n /**\r\n * Tension of the wave.\r\n *\r\n * @default 0.8\r\n * @param value Tension\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"tension\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedRectangle.prototype, \"wavedRight\", {\r\n /**\r\n * @return Wave right side?\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"wavedRight\");\r\n },\r\n /**\r\n * Specifies if right side should be waved.\r\n *\r\n * @default true\r\n * @param value Waved?\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"wavedRight\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedRectangle.prototype, \"wavedLeft\", {\r\n /**\r\n * @return Wave left side?\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"wavedLeft\");\r\n },\r\n /**\r\n * Specifies if left side should be waved.\r\n *\r\n * @default true\r\n * @param value Waved?\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"wavedLeft\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedRectangle.prototype, \"wavedTop\", {\r\n /**\r\n * @return Wave top side?\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"wavedTop\");\r\n },\r\n /**\r\n * Specifies if top side should be waved.\r\n *\r\n * @default true\r\n * @param value Waved?\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"wavedTop\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedRectangle.prototype, \"wavedBottom\", {\r\n /**\r\n * @return Wave bottom side?\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"wavedBottom\");\r\n },\r\n /**\r\n * Specifies if bottom side should be waved.\r\n *\r\n * @default true\r\n * @param value Waved?\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"wavedBottom\", value, true);\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n return WavedRectangle;\r\n}(Rectangle));\r\nexport { WavedRectangle };\r\n//# sourceMappingURL=WavedRectangle.js.map","/**\r\n * A module that defines Text element used to indicate links.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Label } from \"../../core/elements/Label\";\r\nimport { MouseCursorStyle } from \"../../core/interaction/Mouse\";\r\nimport { InterfaceColorSet } from \"../../core/utils/InterfaceColorSet\";\r\nimport { registry } from \"../Registry\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Creates a text element with a link.\r\n *\r\n * @see {@link ITextLinkEvents} for a list of available events\r\n * @see {@link ITextLinkAdapters} for a list of available Adapters\r\n */\r\nvar TextLink = /** @class */ (function (_super) {\r\n tslib_1.__extends(TextLink, _super);\r\n /**\r\n * Constructor\r\n */\r\n function TextLink() {\r\n var _this = _super.call(this) || this;\r\n _this.className = \"TextLink\";\r\n _this.selectable = true;\r\n var interfaceColors = new InterfaceColorSet();\r\n _this.fill = interfaceColors.getFor(\"primaryButton\").brighten(0.3);\r\n var hoverState = _this.states.create(\"hover\");\r\n hoverState.properties.fill = interfaceColors.getFor(\"primaryButtonHover\").brighten(0.3);\r\n var downState = _this.states.create(\"down\");\r\n downState.properties.fill = interfaceColors.getFor(\"primaryButtonDown\").brighten(0.3);\r\n _this.cursorOverStyle = MouseCursorStyle.pointer;\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n return TextLink;\r\n}(Label));\r\nexport { TextLink };\r\n/**\r\n * Register class in system, so that it can be instantiated using its name from\r\n * anywhere.\r\n *\r\n * @ignore\r\n */\r\nregistry.registeredClasses[\"TextLink\"] = TextLink;\r\n//# sourceMappingURL=TextLink.js.map","/**\r\n * Functionality for drawing waved lines.\r\n */\r\nimport * as tslib_1 from \"tslib\";\r\n/**\r\n * ============================================================================\r\n * IMPORTS\r\n * ============================================================================\r\n * @hidden\r\n */\r\nimport { Line } from \"./Line\";\r\nimport { color } from \"../utils/Color\";\r\nimport { wavedLine } from \"../rendering/Smoothing\";\r\nimport * as $path from \"../rendering/Path\";\r\n/**\r\n * ============================================================================\r\n * MAIN CLASS\r\n * ============================================================================\r\n * @hidden\r\n */\r\n/**\r\n * Draws a waved line.\r\n *\r\n * @see {@link IWavedLineEvents} for a list of available events\r\n * @see {@link IWavedLineAdapters} for a list of available Adapters\r\n */\r\nvar WavedLine = /** @class */ (function (_super) {\r\n tslib_1.__extends(WavedLine, _super);\r\n /**\r\n * Constructor\r\n */\r\n function WavedLine() {\r\n var _this = _super.call(this) || this;\r\n _this.className = \"WavedLine\";\r\n _this.element = _this.paper.add(\"path\");\r\n _this.waveLength = 16;\r\n _this.waveHeight = 4;\r\n _this.tension = 0.8;\r\n _this.pixelPerfect = false;\r\n _this.fill = color();\r\n _this.applyTheme();\r\n return _this;\r\n }\r\n /**\r\n * Draws the waved line.\r\n *\r\n * @ignore Exclude from docs\r\n */\r\n WavedLine.prototype.draw = function () {\r\n //super.draw();\r\n var p1 = { x: this.x1, y: this.y1 };\r\n var p2 = { x: this.x2, y: this.y2 };\r\n this.path = $path.moveTo(p1) + wavedLine(p1, p2, this.waveLength, this.waveHeight, this.tension, true);\r\n };\r\n Object.defineProperty(WavedLine.prototype, \"waveLength\", {\r\n /**\r\n * @return Wave length (px)\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"waveLength\");\r\n },\r\n /**\r\n * Wave length in pixels.\r\n *\r\n * @default 16\r\n * @param value Wave length (px)\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"waveLength\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedLine.prototype, \"waveHeight\", {\r\n /**\r\n * @return Wave height (px)\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"waveHeight\");\r\n },\r\n /**\r\n * Wave height in pixels.\r\n *\r\n * @default 4\r\n * @param value Wave height (px)\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"waveHeight\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n Object.defineProperty(WavedLine.prototype, \"tension\", {\r\n /**\r\n * @return Tension\r\n */\r\n get: function () {\r\n return this.getPropertyValue(\"tension\");\r\n },\r\n /**\r\n * Tension of the wave.\r\n *\r\n * @default 0.8\r\n * @param value Tension\r\n */\r\n set: function (value) {\r\n this.setPropertyValue(\"tension\", value);\r\n this.invalidate();\r\n },\r\n enumerable: true,\r\n configurable: true\r\n });\r\n return WavedLine;\r\n}(Line));\r\nexport { WavedLine };\r\n//# sourceMappingURL=WavedLine.js.map"],"sourceRoot":""}